Classcraft
Gamified behavior management that adapts challenges to student behavior
Classcraft is a gamified classroom management platform where students create avatars and complete quests by demonstrating positive behavior and academic effort. Teachers use it to promote engagement, collaboration, and SEL skills; parents can view student progress and reinforce goals at home. Best suited for upper elementary through high school students.
Key Features: Machine learning adjusts in-game rewards/challenges based on student actions; personalized quests to motivate learners.
Pricing: Free basic,
Premium $120/teacher/year
Best For: Middle School
Limitations (If Any): Focuses on motivation/behavior, not academic content directly.
Accessibility: Engages different learner types (achievers, explorers) through game roles.
★★★★☆ 4.5/5 (gamification in education)
